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1. Final Event Idea. - in Feedback/Requests [original thread]
The Dust 514 "Probowl" 2 captains (CCP devs) go through and choose their teams of 35 mercs each in a draft style and fight for control of one planet in MH. Just a basic idea but I can elaborate go into exact details if enough people are interested
- by Tread Loudly 2 - at 2016.02.04 22:32:00
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2. Gallente Logistics, Scanners, and Warpoints. - in Feedback/Requests [original thread]
5 points for each enemy scanned seems reasonable but definitely not 15 or just buff intel kill assist to 30 points instead of 15
- by Tread Loudly 2 - at 2015.11.23 04:51:00
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3. Improving RE AV capability - in Feedback/Requests [original thread]
XT11 TU53 wrote: I spend 250,000 on a LAV because a tank one shots the bpo variant. I modified a quafe with HP boosters and a fuel injector. The injector lets you go from slow to max speed in cas you run across a tank when you weren't at top sp...
- by Tread Loudly 2 - at 2015.11.13 03:13:00
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4. [Idea] Vehicles vs AV (yes another one...) - in Feedback/Requests [original thread]
Tebu Gan wrote: Text Grant wrote: Just got 1 shoted by militia railgun on a sica, sorry, but this isn't enough 1. Buff swarm range 2 add railgun dispertion 3 slow down acceleration on tanks 4 reduce hardeners to 30% After these things, then...
- by Tread Loudly 2 - at 2015.11.10 16:42:00
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5. Domination: 4 teams - in Feedback/Requests [original thread]
Jackkkkkkkkkkkkkkky jack wrote: (to tread loudly) i will probably join, if im still in the first 16 ppl, keep a spot for me XD Will do o7
- by Tread Loudly 2 - at 2015.11.10 16:35:00
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6. Domination: 4 teams - in Feedback/Requests [original thread]
I like the idea but how would spawns be set up? Would we need new maps for this and how about the red line? Those are the only questions that come to mind.
- by Tread Loudly 2 - at 2015.11.10 15:50:00
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7. [Corporation], [Ideas] - in Feedback/Requests [original thread]
Sounds good for corporations that want to keep track of it's members for a weekly paycheck but I don't see any other use for it... +1
- by Tread Loudly 2 - at 2015.11.08 04:30:00
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8. Improving RE AV capability - in Feedback/Requests [original thread]
XT11 TU53 wrote: I speak as one of the last suicide LAV drivers. There are many bugs that cause RE's to not detonate when you ram a tank at top speed. So, why not have them all just automatically blow up when they're 1-2 meters from a vehicle. ...
- by Tread Loudly 2 - at 2015.11.08 04:28:00
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9. Ion pistol feedback - in Feedback/Requests [original thread]
Think of the ion pistol as the anti scout/anti jumpy suit sidearm. It shreds through all that is unholy
- by Tread Loudly 2 - at 2015.11.07 17:38:00
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10. [Discussion] [Ideas] Vehicles... - in Feedback/Requests [original thread]
Shamarskii Simon wrote: CHILL @OP. ...... ..... .... ... .. . I know it's long overdue but... My pilot suit idea kinda stems off the skill bonuses... Mind if I steal them from you? I'll give credit where it's due :D Sure
- by Tread Loudly 2 - at 2015.11.07 17:37:00
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11. [Discussion] [Ideas] Vehicles... - in Feedback/Requests [original thread]
Bump
- by Tread Loudly 2 - at 2015.11.07 06:00:00
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12. [Discussion] [Ideas] Vehicles... - in Feedback/Requests [original thread]
CLONE117 wrote: i was forced to delete all my rep tanking maddy fits.. now all i have is a freaking mlt soma tank. some of the matches i was in today during skirm and dom.. this is literally what i did. i hacked a freaking blaster installation...
- by Tread Loudly 2 - at 2015.11.05 18:37:00
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13. can skill play into effect how fast your turret goes - in Feedback/Requests [original thread]
TooMany Names AlreadyTaken wrote: I remember someone saying the skill for it doesn't work properly. He might be wrong though. As far as I can tell it is working properly. If anyone wants to test it mail me in game.
- by Tread Loudly 2 - at 2015.11.05 18:34:00
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14. can skill play into effect how fast your turret goes - in Feedback/Requests [original thread]
That's what the proficiency does..
- by Tread Loudly 2 - at 2015.11.05 00:13:00
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15. [Discussion] [Ideas] Vehicles... - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: Your dropship analysis is way off. STD dropships can do very well in pubs with a good gunner and pilot. ADSs also do very well in the right hands. Sure, if their whole team uses AV you won't be doing much but that's to be ...
- by Tread Loudly 2 - at 2015.11.04 19:25:00
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16. [Discussion] [Ideas] Vehicles... - in Feedback/Requests [original thread]
korrah silain wrote: Ok, so I'm here speaking as a foot slogger so that's where my perspective is coming from. I agree with some of this, but a few suggestions have me concerned: 1) nerfing the swarms again. I get it homing missles kinda suck ...
- by Tread Loudly 2 - at 2015.11.04 19:21:00
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17. [Discussion] [Ideas] Vehicles... - in Feedback/Requests [original thread]
anyone?
- by Tread Loudly 2 - at 2015.11.03 22:45:00
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18. [Discussion] [Ideas] Vehicles... - in Feedback/Requests [original thread]
After testing numerous fits and numerous ways to use both Dropships, LAV's, and HAV's I have come to a conclusion. Dropships: Can't actually sustain enough damage to be worth using in Public matches however in PC's they are working but that's abo...
- by Tread Loudly 2 - at 2015.11.03 19:11:00
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19. How to fix teams in pubs - in Feedback/Requests [original thread]
TooMany Names AlreadyTaken wrote: Make pub matches start with full teams only, just like in FW. As well as boost the refill rates to help with all of the match dodgers now.
- by Tread Loudly 2 - at 2015.10.24 17:57:00
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20. The Dust "Pro Bowl" (An Event Idea) - in Feedback/Requests [original thread]
This idea is a bit crazy in my honest opinion but I think it could be very epic. Basically this could be like a final event for dust or even a temporary change in dust. To start off the basic overall idea is to have every active dust merc put in...
- by Tread Loudly 2 - at 2015.10.10 08:10:00
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